Andrew Spinks grew up playing video games and was greatly inspired by some of the games he played. One in particular sparked his interest, Minecraft, the open world game that many had come to know and love in their childhood. The difference between Andrew and others was that he decided he wanted to make something similar. Although passionate about making games, Andrew didn’t immediately jump into game development and instead had side projects that he would work on in his free time outside of being a software engineer.
However, one of his side projects “Terraria” started gaining popularity in it’s alpha and beta testing. Upon seeing his game become more popular, Andrew decided to create his own small game development studio “Re-Logic” that would help the growing pains of his game. Fast forward to today and Terraria has sold over 35 million copies across many different platforms becoming a fan favorite.
Re-Logic has now become a beacon for what is possible within the independent game development and publishing industry. Re-Logic has even gained so much notoriety in the gaming community to have weight in arguments with Googles “Stadia” division. Often times we see smaller companies like Re-Logic getting run over by large companies but Andrew has stayed true to his goal. Andrew has created and abided by his own philosophy within the game industry of never “selling his soul” for any amount of money, which has become a light in dark time for many game development studios.
Andrew Spinks is a symbol of encouragement to young game designers who want to develop and publish their own games with the hopes of having millions of other people enjoy their creations. He also serves as a great example to younger developers by sticking to what he believes in even if it might be a tougher road to walk.
It was a good read and interesting to learn about. I didn’t know this was how this game got its idea and was developed. Good job covering it.