Now that video games have been around nearly 3 decades now, we can finally start to study the impacts its made in our society and more specifically in entrepreneurship. First, there have been a number of video games who’s profit model has revolutionized pricing structures for internet products. Games like Fortnite or League of Legends have been free for people to play to grow a cult like following. They make money from specific in game purchases of character skins that do not effect game play but shows off that you have some sort of game experience. League of Legends was one of the first games to do something like this and became the most played video game of all time. Especially in Eastern culture this game is incredibly popular. This paved the way for Fortnite to become the most viral and explosive game of all time using this pricing strategy. It is being played by millions of users everyday and servers constantly fail due to such high numbers of users logging on. In his article in Forbes Jordan Shapiro talks about the effect of gaming on a generation of young entrepreneurs. Many of the young entrepreneurs that Jordan interviews for this article point back to their gaming habits as a child led to their creative development that allowed them to launch and design a new product or service for the public market. Specifically Shapiro identifies a game like Nintendo’s Kid Icarius. Games like this were difficult and called for creative thinking to beat. Founder of DailyWorth.com Amanda Steinberg said it was this game that caused her to love games like this. She says that it was the creative thinking that she had to do in these games that led her to her idea and fulfillment of her plan. Video games have been ridiculed while people who play them have been called lazy. Now a days video games are complex and realistic enough to transfer to real life skills. They contain value for brain development and creative problem solving.