Josh was just a 16-year-old high school student where he felt that he was not getting the most out of the classroom. He only felt engaged in class when games were played to reinforce learning. He saw that other kids would also get bored during class. Josh enrolled in a project-based internship program where he would learn to code. He learned that he loved to code and really enjoyed doing it. So, he put his love for coding and his want to solve the problem of boredom in the classroom together to form a business. Josh imagined a learning platform that would engage and hold the attention of students. Making the learning fun and help students understand, remember and practice concepts. Josh started joining more clubs in school like computer science club to work on his skills and learn new things. His teachers noticed his curiosity and drive. From there he developed his first codes for his app called Gimkit. This app turning boring lessons into fun interactive games that engage students. It is self-passed with a game portion and writing portion. Gimkit also repeats questions to ensure students understand the concepts. It offers a variety of modes and can be used for homework or for in class work. Josh found a way to intertwine the thrill and competitiveness of games into learning. This app pushed him to a global stage where now Gimkit has been used by over 3 million students and teachers in over 100 countries. He made huge impacts in the world of education. Now giving teachers an easier way to reach their students. Josh Feinsilber made an innovation in the learning space just as a highschooler. Showing that with a vision and a good work ethic anything is possible even as just a sophomore in high school.
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How a 16-year-old High school student built a multi-million dollar venture with $100.