Archive for Kids

Cary Huang, a Mind Behind Battle for Dream Island

Cary K Huang is a creator whose journey started sooner that most would expect. Cary, in collaboration with his twin brother Michael, created an animated web series called Battle for Dream Island. Their first entry in this series, “BFDI 1a: Take the Plunge”  was released to YouTube, beginning the story of the original twenty living objects and the host and establishing that the contestants would battle to win a beautiful island. It did not receive a wide viewership at first, as it was through the steady persistence of their uploads that their audience would grow. Cary and Michael were twelve when the first episode was released on the first day of 2010, and over the course of exactly two years and twenty-four episodes totaling nearly four hours of animation, they gained more than a thousand subscribers.

The fans of Battle for Dream Island and a similar YouTube show known as Inanimate Insanity would come to be called the Object Show Community. This online community, as is the case with others like it on the net, produces large amounts of fan made content. Some may consider the OSC, especially as it exists today, to be a self-sustaining vortex of inspiration, animation, and creativity. 

The brothers’ journey in online animation had a good early chapter. It was followed by several false starts in the form of sequel seasons that did not get far off the ground. Through most of his time in high school and college education at Stanford, Cary was too busy to focus on animation. During this time, he was able to experiment with code in some interesting projects. It was not until a flurry of new episodes releasing in 2017 and 2018 that Battle for Dream Island was ready to return, this time with a far larger production team and renewed art style. Following a hiatus that can be attributed to a lack of time at the end of Cary’s college career, Battle for BFDI (aka. BFB) was able to release episodes regularly until it reached its conclusion. 

The BFDI team is still active today, and is currently producing the prequel season Battle for Dream Island Again and the sequel season The Power of Two simultaneously. Each new animated episode receives millions of views. Though the world and the scope of their creation has expanded greatly, Cary and Michael’s original vision from when they were twelve years old still persists in their modern efforts.

Children of Passion – Pocketti Plushies – Sydney and Toni Loew

Meet Sydney and Toni Loew, two sisters whose lives changed right in Middle School. Their product was inspired by an entrepreneur class Syndey had in 7th grade, which allowed her to write out a business, even create a prototype, and then she got to pitch the idea. Her target was 11-14 year old kids, so she chose to go down the toy route, where she created her business, Pocketti Plushies! She wanted something that would differ from other plushies, and decided to add something functional to the plushie by giving it a pocket to hold a phone in. Because her product did so well, she was able to get her plushies launched into a business.

With a rocketing business, Sydney and her sister Toni began their career, creating unique plushies, with powers as they called it. Each plushie was uniquely designed and made with different personalities. They were able to attend several sales events and create television commercials, as well being able to pitch their ideas to schools. They were also awarded several prizes such as Wonder Girls by Women in Toys in 2016.  They were also able to get Walmart as a client!

While their business is run by them and their mother, they also attended school. Sydney is now a graphic designer intern at Disney’s Yellow Shoes internal advertising agency. While her sister goes to USC’s Thornton School of Music, where she is in two music bands! Their love for all things creative is truly inspirational as they continue to grow their business across the world.

Despite their successes, even they have had rejections. They participated on Shark Tank 3 times and got a no each time, but that hasn’t stopped them from continuing their business!

With their creativity and passion for innovation, they have created a business they hope to grow across the world. For now, we can appreciate how young these girls were when they began their journey, representing that even in Middle School, anything can be done if you put your mind to it. Success isn’t defined by the number of statistics, but by the satisfaction it gives to the customers and to you.

Mia Monzidelis: Power Pony (posted by Rebecca Svendsen)

Wanting a pony is very typical for little kids, yet not every one of them can have a pony, especially those that live in urban and suburban areas. Therefore, when a young, five year old girl named Mia Monzidelis asked for a pony and received no as an answer, she refused to give up on her dream and instead started up a business that sold big, interactive toy ponies. The business is called Power Pony and in addition to the pony toys, there is also an interactive iOS app. The toy ponies (and unicorns!) could even travel around any area while the child using it was in the saddle, riding it. Her father also helped her with this idea by exploring other toy ponies with her until they got an idea of what they wanted to do.

Source:  https://www.investopedia.com/10-successful-young-entrepreneurs-4773310

Mia on her pony

Creator of Slime Glue- Maddie Rea Greenspan

Ever since she was introduced to slime by a school friend, 11-year-old Maddie Rea Greenspan was swept up in the ever so large slime trend of the past.

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Being a veteran slime maker before the big slime trend hit everywhere, Maddie had the ease of being able to find any glue she needed for slime making. But once the slime hit hard in 2017 it became a nightmare to find even one bottle of glue in any store. So, to combat her frustration Maddie, with help from her father, experimented with making her own slime glue and was able to fix hers, and many others, glue scarcity problem. Her Business was then named “Maddie Rea’s Slime Glue”.

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Pretty soon word spread of her glue from friends and Maddie was able to sell her glue around to many slime enthusiasts. When expanding to an online market, fans of Maddie’s glue even reached out to her for help with getting more slime related products and soon her product line up had expanded beyond its original goal of selling glue which is an amazing feat for someone at the age of 12.

Maddie’s Slime shop was created to help expand her customer base as well as product line up for slime making. Ever since her popularity has grown at an alarming rate, even spawning a Maddie Rea “Slime Bash”, the largest slime convention in the world! But Maddie’s list of achievements doesn’t end there. Maddie is even in the Guinness Book of World Records for the largest slime ever made, weighing in over 13,000 pounds!

To this day Maddie’s products are flying off shelves and new products are always being added such as, new charms or glitters that add to the fun of creating your own slime.

Maddie is a great example of a young and thriving entrepreneur who is brings innovation to the next level.

 

 

other sources:

Meet Maddie Rae – Slime Making

Break out the glue, get the glitter and beads! Maddie Rae’s Slime Bash 5 returns to Mohegan Sun! | fox61.com

(3) Maddie rea slime glue – YouTube

Meet Madison Greenspan of Maddie Rae’s Slime Glue | YAYOMG!

Nannies by Noa: The Unique Nanny Service

      Noa Mintz is a fascinating and truly inspiring millennial entrepreneur, who is currently a senior at Brown University. She grew up in the Upper West Side in Manhattan; at the age of 12 she created her own business, “Nannies by Noa”, which is currently a member of the Association of Premier Nanny Agencies. Her business serves affluent NYC families seeking well-educated and well-trained nannies on a regular basis. There are many different positions for the nannies ranging from part-time after school babysitting, to full-time 40 hours per week, Monday through Fridays.  

    According to a CNN Business article, Mintz’s idea came to her after her mother told her to “find a better babysitter.” Since Mintz didn’t like her own babysitter, she started looking for another one and later helped her friends find nannies too. She designed a thorough application process and started interviewing people for nanny positions. 

    Nannies by Noa’s application process is extensive. Understandably the application process requires multiple background checks, drug testing, but also includes three years in-home childcare experience requirement, two childcare employment references, a resume, an interview, and the requirement to be able to commit for at least one year. For example, there are a couple of active positions where some families have requested the nannies to speak French fluently. In many instances healthcare is also paid for by the families, which is unlike other major nanny services in the New York City area. Also, some families make arrangements for the nanny to have four weeks off for a vacation as well as the major federal holidays. Mintz has created a variety of different positions and services to best accommodate nannies as well as the families. 

   Nannies by Noa continues to thrive; even as Mintz is finishing up her last year studying Cognitive Neuroscience at Brown University, she continues to manage her childhood business. 

To learn more please check out…

https://www.nanniesbynoa.com/about/

https://money.cnn.com/2015/02/06/smallbusiness/nannies-by-noa/index.html

Creating HAPPY- The Story of Halie Thomas

Happy, it’s a simple, five-letter word that everyone wants, but might not know how to achieve. What does it mean to live a happy life? A good way to live a happy life, many say, is to live a healthy life. The idea of a happy life built from a healthy one is something Halie Thomas has thought a lot about. So, where do we start? Well, when we think of happiness, it sometimes happiness that inspires us to have great ideas. Halie’s story begins with something that brings a lot of happiness- food.

Hallie’s mJamaican-American teen Haile Thomas is CNN Young Wonder of The Yearother taught her to cook when she was five years old. In 2008, her father was diagnosed with type 2 diabetes. Since then, she and her family became devoted to living a healthy life, in their eating and lifestyle choices. Since then, they have been able to reverse her father’s diagnosis of type 2 diabetes.

Diseases like type 2 diabetes come from obesity don’t just affect adults. According to the Centers for Disease Control and Prevention, 13.7 million children and teenagers suffer from obesity. Studies show that obesity rates are higher in communities with social and economic disadvantages.

Hallie decided to confront this problem head-on, by creating HAPPY (Healthy Active Positive Purposeful Youth) when she was just twelve years old. HAPPY is an organization that strives to educate and empower people to make healthy lifestyle choices. HAPPY provides school visits, tours, and summer camps where they aim to empower kids by educating them about nutrition and self-care. Kids learn about concepts such as healthy alternatives to unhealthy foods in ways that are fun and engaging.

Since the start of her company Hallie, now 18, has connected with over 15,000 kids and thousands of adults. Over the years, Hallie has, though her programs, worked to empower young entrepreneurs to pursue their passions. She created her own podcast, called “Girl Empowered”, where she interviews girls and women of all ages about their experiences. She created a Gen Z board on her HAPPY website, which is made of young entrepreneurs and activists who are driven by a passion to make an impact.

Hallie really is an entrepreneur who empowers others to see their potential and inspires them to be happy.

Breaking The Status Quo: A Construction Toy for Girls

 

“Close your eyes and picture an engineer,” opens Debbie Sterling in her Ted Talk in 2013. She continues by asking the crowd to raise their hands for how they pictured an engineer while their eyes were closed. Hands rose for images of train drivers and nerdy men at computers, but when she asked the crowd if anyone pictured someone who looked like her- they were silent.

Debbie Sterling was born to a Jewish family in 1983 with no intention of becoming an entrepreneur. Her path didn’t intertwine with entrepreneurship until after she had received her B.S. in mechanical engineering from Stanford University in 2005. “Years later,” she says, “I did some research, and I learned that I was actually at a disadvantage. Like a lot of other girls, I had underdeveloped spatial skills. The other interesting thing I learned was that kids who scored better on spatial skills tests, grew up playing with construction toys.”

Sterling took this new knowledge, her engineering degree, and pursued a solution to the problem of the lack of females in science, technology, engineering, and mathematics (also referred to as STEM). She quit her job and spent months working out of her apartment on a construction toy for targeted to girls but was faced with resistance from investors. “They whispered to me a well-known industry secret: construction toys for girls don’t sell, and they took me by the arm and showed me what does sell- the pink isle.”

So how does someone overcome the culture that has previously been established for the past century? Sterling knew that things didn’t have to be the way they always were but saw that girls get easily bored when playing with construction toys. When she asked what they do enjoy, the young girls responded that they love to read. It was this discovery that led her to create GoldieBlocks, the world’s first female engineering character that is teaching young girls around the world that they can be more than a princess.

GoldieBlocks combines the narrative that little girls love with construction and building toys. Girls can build with Goldie and as a result develop both their verbal and spatial skills. Sterling did what nobody else thought to- she took a toy that had been historically targeted for boys and re-imagined it for girls. Her idea is revolutionary because it’s not just taking an idea and targeting a new market, she is equipping young girls with the tools they need to develop their spatial skills in an enjoyable way. She didn’t just accept that little girls aren’t interested in those type of toys, she bridged the gap between girls and engineering. Despite the resistance she faced, her company has since flourished. According to Forbes’s 40 Under 40: “[GoldieBlox] has had more than 1 million app downloads and more than 1 million toys sold across more than 6,000 major retailers worldwide.”

As a female studying and pursuing both engineering and entrepreneurship, what Sterling did is what I strive to be able to do one day. She broke the status quo by becoming an engineer as a female, and she broke it again when she took a “boy’s toy” and redesigned it for girls. She is using her engineering skill set to help other girls discover a love for building and creating.

Debbie Sterling is more than an engineer and an entrepreneur; she’s a world changer, and although her business was originally meant to inspire little girls, it’s inspired me to use my passion for STEM to make a difference for girls like me.